Tactical Respawns and Voxel Fixes
Keen Software House released Hotfix 2.3.0.2798 for Space Engineers 2 on July 16, 2026. The patch targets some nasty bugs that have been plaguing new players and breaking missions.
The biggest change? They added tactical respawn points during the FTUE (First Time User Experience). That means when you die early on, you won’t get flung halfway across the map. You’ll respawn closer to where you were, cutting down on that frustrating trek back to your stuff.
They also fixed the most common cases of characters falling through voxels. That’s the terrain, for the uninitiated. If you’ve ever suddenly dropped through the ground for no reason, this one’s for you.
Rockets No Longer Ruin Contracts
There’s a specific fix for the Conveyors contract. Rockets were spawning inside voxels and exploding, which instantly failed the contract. That’s now patched.
“Existing saves may still be affected, starting a new save is recommended.”
So if you’re deep into a save and the Conveyors contract keeps blowing up in your face, you might need to start fresh. The devs say it’s the safest bet.
You can grab the full changelog at the link in the announcement. The game’s roadmap is also live at 2.spaceengineersgame.com if you want to see what’s coming next.



