The team behind SpaceCraft posted a community update on July 3, 2026 to lay out what they’re working on since the Early Access launch. It’s a straightforward look at their current focus areas, with a form for player input on future features.
Balancing the grind
The devs know some players find the game too grindy. They want to respect your time, so every hour spent feels worthwhile. Their balancing plan covers three things:
- Reviewing costs and parameters, especially in late game
- Improving guidelines and hints (they specifically mention Elmerium Dust)
- Adding new content and features down the line
“The whole balancing of the game will take time and will be done step by step thanks to your help and feedback.”
They’re not rushing this. It’s a gradual process.
Bug fixes and stability
Since launch, they’ve squashed a lot of bugs and plan to keep at it. A new patch drops early next week. You can check the existing patch notes for details on previous fixes — they linked five separate posts covering what’s been done so far.
Optimization work continues too. The team says this stays a top priority “for as long as it is needed.”
Quality of life changes coming
Last week brought two important patches: solo offline mode and a first balance patch to smooth out progression. That’s just the start.
Here’s what’s next on the QoL list:
- Crafting 2.0 — crafting queues, multiple crafts in one click, and more
- Corporations — better tools for finding a Corpo and for Corpos to recruit members
- Help & tips — improved UI and clearer info on what you can do and how
Once those are done, they’ll tackle heavier roadmap items. The team also shared a form asking players what they want prioritized for the rest of the year. It’s a smart move for an Early Access game — the devs are listening, even if the fixes come step by step.



