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Stars Reach Open Horizons Update Overhauls Starting Experience

The Stars Reach team has released the Open Horizons Update, followed by a hotfix, introducing a redesigned starting experience and significant gamepla

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Newstor

3 min read

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The Stars Reach team has released the Open Horizons Update, followed by a hotfix, introducing a redesigned starting experience and significant gameplay changes based on player feedback.

Starting Experience Redesign

The update focuses on more open-ended exploration, reducing forced step-by-step guidance to give players greater freedom from the start.

UI and Skill System Overhaul

  • Skills Window: Now more informative with easier navigation, including a zoomable and pannable skill tree that auto-centers.
  • Skill States: Skills are clearly labeled as Not learned (with cost shown), In practice, Out of practice (reduced visibility), or WIP.
  • Profession Info: Right panel displays name, icon, tooltip, and detailed panel on click, along with required XP type and description.

Gameplay Changes

  • Weapon Updates: Pistol reworked with a 6-shot battery, faster projectiles, less homing, and auto recharge after a pause. New abilities include Double Tap, Ricochet, Unload, Double Time, and Pistol Whip.
  • Grenade Launcher: Now tied to specific XP types, with new abilities: Cluster, Repulsor, Implosion, and Uplift.
  • Healix: Gains Siphon, a life-drain beam ability.
  • Crafting Tweaks: Besom Scrubs now drop branches, and a new Wood Slurry recipe uses wood instead of planks for Grip/Stock items.

Tech Improvements and Known Issues

  • Gamma setting added, server performance improved for less lag on harvesting, and consumable UI no longer resets on death or zoning.
  • Known issues include Ricochet visuals being bugged and Pistol Whip missing an animation.

The current playtest runs through April 14, inviting players to explore the changes and provide feedback.

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