Playable Worlds released a new Behind The Devs video on June 17, 2026, where they sit down with Sean Grady to explain the World Generation system coming to Stars Reach. The video shows how the team builds planets that feel unique, believable, and fun to explore.
How planets take shape
The video covers a lot of ground. Grady walks through the tech behind massive mountain ranges, alien landscapes, and erosion patterns that shape each world’s topography. The system also handles biome distribution and wildlife habitats, making sure different regions feel distinct.
“Everything shown in this video is a work in progress and subject to change.”
The team recorded footage on internal development servers used for testing experimental terrain generation. That means what you see isn’t a finished planet — it’s a preview of what the generation tech can do.
What’s still being tested
The devs are actively working on several systems tied to world generation:
- Topology configurations for different planet types
- Status effects tied to environments
- Vegetation placement algorithms
- Wildlife behavior across biomes
The video doesn’t announce a release date or Early Access window. It’s a straight look at the tech behind the scenes, with the clear caveat that everything could change before launch.



